Piles of coins, shining gems, and powerful relics hidden away in the depths of the world await adventurers brave enough to seek them. This section offers a simple set of tables and guidelines that let you quickly reward treasure for your fantasy RPG, and which work well alongside the more detailed treasure rules of the game.
Use the following gold parcels to quickly reward adventuring groups based on the characters' average level. Reward four such parcels each level, or add parcels together to create larger rewards.
| Level | Gold per Parcel |
|---|---|
| 1st - 4th | 100 gp (3d6 × 10 gp) |
| 5th - 10th | 1,300 gp (3d8 × 100 gp) |
| 11th - 16th | 7,000 gp (2d6 × 1,000 gp) |
| 17th - 20th | 70,000 gp (2d6 × 10,000 gp) |
This earned wealth can take the form of coins, gemstones, jewelry, and art objects as desired. You can also adjust the numbers slightly to keep hoards from looking too uniform. For example, you might turn two 1,300 gp parcels into 1,145 gp and 1,422 gp.
As desired, you can augment monetary treasure with consumable magic items from the following table.
Rather than standard consumable items, you can also award powerful single-use magic items generated using the Spells table from the "Core Adventure Generator" included in this document. You can also use the Condition, Description, and Origin table in that section to give an item a unique flavor.
Permanent magic items can be included with treasure as desired, with the uncommon items on the following table suitable for characters of all levels. Choose specific weapons and armor that fit the proficiencies and desires of the characters. You can use the Condition, Description, and Origin table from the core adventure generator to give such items additional flavor.